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💡 This document is the list of all subjects from Magic Survival, with their description and their initial passive ability. The information is extracted from the game.
© Image header courtesy of l_clone.
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- Wizard: Increase Magic Bolt damage by 5% (All Classes)
- Astronomer: Core Energy +1; Increase Satellite damage by 5% (All Classes)
- Crystomancer: Moon Crystal +1; Increase Frost Nova damage by 5% (All Classes)
- Shaman: Mjolnir +1; Increase Thunderstorm damage by 5% (All Classes)
- Warlock: Dimensional Gate +1; Increase Meteor damage by 5% (All Classes)
- Arcanist: Mana Ore +1; Increase Attack by 2% (All Classes)
- Summoner: Magic Wand +1; Increase Spirit damage by 5% (All Classes)
- Bishop: Aegis +1; Decrease damage taken by 2% (All Classes)
- Occultist: Otherworldly Tentacle +1; Increase Arcane Ray damage by 5% (All Classes)
- Druid: Palm Leaf Fan +1; Increase Cyclone damage by 5% (All Classes)
- Pyromancer: Phoenix’ Bow +1; Increase Fireball damage by 5% (All Classes)
- Sorcerer: Electric Cable +1; Increase Electic Shock damage by 5% (All Classes)
- Alchemist: Machine Arm +1; Increase Energy Bolt damage by 5% (All Classes)
- Scholar: Philosopher’s Stone +1; Increase Item Acquisition by 2% (All Classes)
- Witch: Sulfur +1; Increase Lava Zone damage by 5% (All Classes)
- Electromancer: Lightning +1; Increase Electric Zone damage by 5% (All Classes)
- Arbiter: Wave-calming Flute +1; Increase Tsunami damage by 5% (All Classes)
- Archmage: Black Cat +1; Decrease Magic Cooldown by 1% (All Classes)
- Archaeologist: Mimic +1; Increase Pickup Range by 5% (All Classes)